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            <title>Defense Guild of Sarlona</title>
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            <description><![CDATA[Feed provided by Defense Guild of Sarlona. Click to visit.]]></description>
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        <item>
            <title>My status</title>
            <link>http://www.defenseguild.net/tiki-view_forum_thread.php?forumId=1&amp;comments_parentId=827</link>
            <description><![CDATA[I appreciate you guys taking me in, but I haven't had the time to play all that much recently and it may be a while before I can again.

I learned a lot and have made some good new friends.

I would suggest that you remove my characters from the guild so that renown decay doesn't get you too much.

If you would leave Bartzzt and Bartrok with recuit sigils, that I may again one day bask in the presence of your fellowship, that would be greatly appreciated.

Take care and have a safe and happy holiday!]]></description>
            <pubDate>Wed, 01 Dec 2010 21:39:06 +0100</pubDate>
        </item>
        <item>
            <title>Helf Elf Dilettante</title>
            <link>http://www.defenseguild.net/tiki-view_forum_thread.php?forumId=1&amp;comments_parentId=824</link>
            <description><![CDATA[So how best do you think this could be implemented with the fighting wizard builds? I was thinking 12 wizard/8 monk with the dilettante Fighter feat for martial weapon proficiency. 

The question I have is.. what good is or how good is the feat for the casters where your counted as a level 1 cleric for the purpose of casting scrolls and using wands?]]></description>
            <pubDate>Mon, 11 Oct 2010 16:16:39 +0100</pubDate>
        </item>
        <item>
            <title>Shuhei Next life</title>
            <link>http://www.defenseguild.net/tiki-view_forum_thread.php?forumId=1&amp;comments_parentId=822</link>
            <description><![CDATA[Character Plan by DDO Character Planner Version 3.5.1 
DDO Character Planner Home Page  

Shuhei  
Level 20 Lawful Good Halfling Male 
(1 Fighter / 1 Monk / 18 Ranger) 
Hit Points: 294 
Spell Points: 373 

BAB: 19/19/24/2929 
Fortitude: 19 
Reflex: 20 
Will: 14 

              Starting    Feat/Enhancement 
Abilities    Base Stats    Modified Stats 
(36 Point)    (Level 1)      (Level 20) 
Strength           16                22 
Dexterity          14                22 
Constitution       14                16 
Intelligence        8                10 
Wisdom             16                18 
Charisma            8                10 

Tomes Used 
+2 Tome of Strength used at level 7 
+2 Tome of Dexterity used at level 7 
+2 Tome of Constitution used at level 7 
+2 Tome of Intelligence used at level 7 
+2 Tome of Wisdom used at level 7 
+2 Tome of Charisma used at level 7 
 
              Starting      Feat/Enhancement 
             Base Skills  Modified Skills 
Skills       (Level 1)      (Level 20) 
Balance            6              26 
Bluff              -1             0 
Concentration      6              24 
Diplomacy          3              4 
Disable Device     n/a            n/a 
Haggle             -1             0 
Heal               3              4 
Hide               2              27 
Intimidate         -1             0 
Jump               3              12 
Listen             3              6 
Move Silently      2              25 
Open Lock          n/a            n/a 
Perform            n/a            n/a 
Repair             -1             0 
Search             -1             0 
Spot               3              15 
Swim               3              6 
Tumble             n/a            n/a 
Use Magic Device   n/a            n/a 
 
Level 1 (Monk) 
Feat: (Monk Bonus) Dodge 
Feat: (Past Life) Past Life: Ranger 
Feat: (Past Life) Past Life: Ranger 
Feat: (Selected) Toughness 
 
Level 2 (Ranger) 
Feat: (Favored Enemy) Favored Enemy: Undead 
Enhancement: Ranger Sprint Boost I 
Enhancement: Halfling Luck (Will) I 
Enhancement: Ranger Favored Damage I 
 
Level 3 (Ranger) 
Feat: (Selected) Mobility 
 
Level 4 (Ranger) 
Enhancement: Ranger Dexterity I 
 
Level 5 (Ranger) 
 
Level 6 (Ranger) 
Feat: (Favored Enemy) Favored Enemy: Giant 
Feat: (Selected) Spring Attack 
Enhancement: Ranger Swamp Lore I 
Enhancement: Ranger Desert Lore I 
Enhancement: Halfling Dexterity I 
Enhancement: Racial Toughness I 
Enhancement: Racial Toughness II 
Enhancement: Ranger Favored Damage II 
Enhancement: Ranger Favored Defense I 
Enhancement: Ranger Devotion I 
Enhancement: Ranger Devotion II 
 
Level 7 (Ranger) 
Enhancement: Ranger Tempest I 
Enhancement: Ranger Dexterity II 
 
Level 8 (Ranger) 
 
Level 9 (Ranger) 
Feat: (Selected) Improved Critical: Piercing Weapons 
 
Level 10 (Ranger) 
 
Level 11 (Ranger) 
Feat: (Favored Enemy) Favored Enemy: Evil Outsider 
 
Level 12 (Ranger) 
Feat: (Selected) Extend Spell 
 
Level 13 (Ranger) 
 
Level 14 (Ranger) 
 
Level 15 (Ranger) 
Feat: (Selected) Power Attack 
 
Level 16 (Ranger) 
Feat: (Favored Enemy) Favored Enemy: Elemental 
 
Level 17 (Ranger) 
 
Level 18 (Ranger) 
 
Level 19 (Ranger) 
 
Level 20 (Fighter) 
Feat: (Fighter Bonus) Oversized Two Weapon Fighting 
Enhancement: Fighter Attack Boost I 
Enhancement: Fighter Haste Boost I 
Enhancement: Ranger Swamp Lore II 
Enhancement: Ranger Desert Lore II 
Enhancement: Fighter Critical Accuracy I 
Enhancement: Halfling Dexterity II 
Enhancement: Ranger Favored Attack I 
Enhancement: Ranger Favored Attack II 
Enhancement: Ranger Favored Damage III 
Enhancement: Ranger Favored Damage IV 
Enhancement: Ranger Favored Defense II 
Enhancement: Ranger Favored Defense III 
Enhancement: Ranger Favored Resistance I 
Enhancement: Ranger Tempest II 
Enhancement: Ranger Tempest III 
Enhancement: Ranger Devotion III 
Enhancement: Ranger Devotion IV 
Enhancement: Ranger Energy of the Wild I 
Enhancement: Ranger Energy of the Wild II 
Enhancement: Ranger Energy of the Wild III 
Enhancement: Ranger Dexterity III 
Enhancement: Fighter Toughness I]]></description>
            <pubDate>Sat, 09 Oct 2010 00:59:19 +0100</pubDate>
        </item>
        <item>
            <title>August?   September?</title>
            <link>http://www.defenseguild.net/tiki-view_forum_thread.php?forumId=9&amp;comments_parentId=814</link>
            <description><![CDATA[Do we want to do August and September?]]></description>
            <pubDate>Mon, 27 Sep 2010 16:11:06 +0100</pubDate>
        </item>
        <item>
            <title>12 Wizard/6 Fighter/2 Thief</title>
            <link>http://www.defenseguild.net/tiki-view_forum_thread.php?forumId=1&amp;comments_parentId=812</link>
            <description><![CDATA[Just an idea on what Shuhei's next true rez could be. Skills are a little f'd up and unfocused. I would be more inclined not to mess with Disable Divice. Open Lock and a few others and put more into Balance, Swim, Jump. He would get played as a sandard wizard till about level 14-15, when some of his melee centric abilities start to shape up.

Shuhei 
Level 20 Chaotic/Neutral Good Warforged Male 
(6 Fighter / 2 Rogue / 12 Wizard) 
Hit Points: 322 
Spell Points: 629 

BAB: 13/13/18/23 
Fortitude: 14 
Reflex: 12 
Will: 12 

              Starting    Feat/Enhancement 
Abilities    Base Stats    Modified Stats 
(36 Point)    (Level 1)      (Level 20) 
Strength           16                26 
Dexterity          15                17 
Constitution       16                20 
Intelligence       14                19 
Wisdom              6                 8 
Charisma           12                14 

Tomes Used 
+1 Tome of Charisma used at level 3 
+2 Tome of Strength used at level 7 
+2 Tome of Dexterity used at level 7 
+2 Tome of Constitution used at level 7 
+2 Tome of Intelligence used at level 7 
+2 Tome of Wisdom used at level 7 
+2 Tome of Charisma used at level 7 
+3 Tome of Strength used at level 13 
 
              Starting      Feat/Enhancement 
             Base Skills  Modified Skills 
Skills       (Level 1)      (Level 20) 
Balance            6              10 
Concentration      3              28 
Disable Device     6              15 
Haggle             5              12 
Hide               2              3 
Jump               7              14 
Move Silently      6              7 
Open Lock          6              7 
Swim               3              8 
Use Magic Device   5              25 
 
Level 1 (Rogue) 
Feat: (Past Life) Past Life: Ranger 
Feat: (Past Life) Past Life: Ranger 
Feat: (Monk Bonus) Toughness 
Feat: (Selected) Two Weapon Fighting 
 
Level 2 (Wizard) 
Feat: (Wizard Bonus) Extend Spell 
 
Level 3 (Wizard) 
Feat: (Selected) Oversized Two Weapon Fighting 
 
Level 4 (Wizard) 
 
Level 5 (Wizard) 
 
Level 6 (Wizard) 
Feat: (Selected) Force of Personality 
Feat: (Wizard Bonus) Maximize Spell 
 
Level 7 (Wizard) 
 
Level 8 (Wizard) 
 
Level 9 (Wizard) 
Feat: (Selected) Power Attack 
 
Level 10 (Wizard) 
 
Level 11 (Wizard) 
Feat: (Wizard Bonus) Quicken Spell 
 
Level 12 (Rogue) 
Feat: (Selected) Improved Two Weapon Fighting 
 
Level 13 (Wizard) 
 
Level 14 (Wizard) 
 
Level 15 (Fighter) 
Feat: (Selected) Improved Critical: Piercing Weapons 
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons 
 
Level 16 (Fighter) 
Feat: (Fighter Bonus) Two Weapon Defense 
 
Level 17 (Fighter) 
 
Level 18 (Fighter) 
Feat: (Fighter Bonus) Greater Two Weapon Fighting 
Feat: (Selected) Weapon Specialization: Piercing Weapons 
 
Level 19 (Fighter) 
 
Level 20 (Fighter) 
Feat: (Fighter Bonus) Cleave 
Enhancement: Fighter Attack Boost I 
Enhancement: Fighter Haste Boost I 
Enhancement: Fighter Critical Accuracy I 
Enhancement: Fighter Critical Accuracy II 
Enhancement: Racial Toughness I 
Enhancement: Racial Toughness II 
Enhancement: Racial Toughness III 
Enhancement: Racial Toughness IV 
Enhancement: Wizard Lineage of Elements I 
Enhancement: Wizard Lineage of Elements II 
Enhancement: Wizard Lineage of Elements III 
Enhancement: Wizard Lineage of Force I 
Enhancement: Wizard Lineage of Force II 
Enhancement: Wizard Lineage of Deadly Elements I 
Enhancement: Wizard Lineage of Deadly Elements II 
Enhancement: Wizard Elemental Manipulation I 
Enhancement: Wizard Elemental Manipulation II 
Enhancement: Wizard Elemental Manipulation III 
Enhancement: Wizard Elemental Manipulation IV 
Enhancement: Wizard Force Manipulation I 
Enhancement: Wizard Force Manipulation II 
Enhancement: Wizard Intelligence I 
Enhancement: Wizard Intelligence II 
Enhancement: Wizard Intelligence III 
Enhancement: Fighter Strength I 
Enhancement: Fighter Strength II 
Enhancement: Fighter Toughness I 
Enhancement: Fighter Toughness II 
Enhancement: Warforged Constitution I 
Enhancement: Warforged Constitution II 
Enhancement: Warforged Damage Reduction I 
Enhancement: Warforged Damage Reduction II 
Enhancement: Warforged Damage Reduction III 
Enhancement: Warforged Inscribed Armor I]]></description>
            <pubDate>Mon, 27 Sep 2010 07:13:52 +0100</pubDate>
        </item>
        <item>
            <title>Class order, wtf?</title>
            <link>http://www.defenseguild.net/tiki-view_forum_thread.php?forumId=12&amp;comments_parentId=810</link>
            <description><![CDATA[I think we might get some discussion on this one. Classes! 

Favoritism will play a big roll in making this list like my list starts with Wizard and ends is Favored Soul but many people might have wizard way down their personal list.

I think the ordering is what is important here. Is this my list I tried to not to “do my favorites” but more like what I like to play what I see with the most usefulness. 

Wizard
Cleric
Monk
Rogue
Bard
Barbarian
Fighter
Paladin
Ranger
Sorcerer
Favored Soul

So what is your list?]]></description>
            <pubDate>Fri, 17 Sep 2010 14:14:49 +0100</pubDate>
        </item>
        <item>
            <title>Top 10 arcane spells in Ddo,  per mod 7</title>
            <link>http://www.defenseguild.net/tiki-view_forum_thread.php?forumId=12&amp;comments_parentId=808</link>
            <description><![CDATA[This is my top 10 list of the most important arcane spells i
 
  1, Wall of Fire
  2, Dimension Door
  3, Expeditious Retreat
  4, Finger of Death
  5, Waves of Fatigue
  6, Resist Energy
  7, Invisibility
  8, Flesh to Stone
  9, Otto's Irresistible Dance
10, Greater Heroism

I would like to add jump, Flesh to Stone and Frost Lance/Chain Missiles but I don't see a spell to bump.]]></description>
            <pubDate>Thu, 16 Sep 2010 15:34:54 +0100</pubDate>
        </item>
        <item>
            <title>End Gear for an Arcane Archer</title>
            <link>http://www.defenseguild.net/tiki-view_forum_thread.php?forumId=1&amp;comments_parentId=801</link>
            <description><![CDATA[So I have been sitting here at work getting little to nothing done. I have been thinking about gear options for Shuhei, and where I really want him to be at 20. The things that have been grinding their way threw my thick grey matter in my head are the fact that most of Shuhei's gear is built around him being a dwarf (lots of dwarven axes and some race restricted gear). So my gear selection is actually kind of small, so i am finding myself rebuilding his gear as I level. Last night I spent a good bit of time organizing and taking stock of what I really had that was usable and helpful. I found I have a small selection of gear (non weapons) that are good. I have spent some time today looking at the definitive loot list and basically think I have a good starting selection of level 12,13 and 14 gear, with some big holes to fill. This gives me a great opportunity to think about crafting a few items for him and getting better items from Abbott and some of the new raids. Items I have are as follows.

Helm - Minos
Neck - Silver Flame
Trinket - Voice (leveling) Dusk till I get  an arrow head and Jerky
Cloak - Zypher and Mantle of the Worldshaper
Goggles - Tharns (TS, +5 sneak attk spot, search)
Bracer - the funky monk bracers from house d (armor 5)
Belt - Lion Headed Belt Buckle (Str 4, Con 4)
Armor - Icy Remnents (armor 4, dodge 4)
gloves - nonthing of note
boots - nothing of note - want Dustless Boots
ring - tumbleweed (dex 6 +2 to hit)
ring - nothing of note 
Quiver of Alacrity (if it stacks with the ranger capstone alacrity)

The arcane archer set from The abbott would make tumbleweed redundant, but dosent stack with the archer capstone. From the looks of it the quiver probly wont stack with the capstone. And neither of the ring sets do. So I can ignore alacrity on those items and look at the rest (stats and skill bonus)]]></description>
            <pubDate>Tue, 07 Sep 2010 19:27:10 +0100</pubDate>
        </item>
        <item>
            <title>True Rez - Thoughts, gripes and happy thoughts, happy happy</title>
            <link>http://www.defenseguild.net/tiki-view_forum_thread.php?forumId=1&amp;comments_parentId=797</link>
            <description><![CDATA[So far true rez has been progressing well. I will say that when i learned the tobril and samius had gone ahead and leveled up to 12, well I was a bit put out. Tho to be honest it wasn't directed at them, seeing as I hadn't been online much the last few days prior to that event. Now that I am 12, thanks to Misscloe and the Red Fens, with 13 in sight and not far away, I can give out a small sigh of accomplishment. Samius and Tobril also contributed to this achievement, and I know that without any of them I would still be 9 or 10 tops. With 13 comes a few raid loot items that should make my life a little easier. 12 opened up my green steel items and my paralyzing long bow which made slayers cake walk. I stumbled on a +1 longbow of disruption last night for 20,000 plat. I almost died of a heart attack when i saw it. That will make bloodstone runs so much easier. Over all the build of arcane archer is just now, after 12 levels, starting to come together and be, in my opinion, a viable build. I can put away that heart of wood, finally!]]></description>
            <pubDate>Tue, 07 Sep 2010 15:22:37 +0100</pubDate>
        </item>
        <item>
            <title>I will be missing the static group this evening</title>
            <link>http://www.defenseguild.net/tiki-view_forum_thread.php?forumId=1&amp;comments_parentId=794</link>
            <description><![CDATA[Sorry folks, this is the last week before the start of school and we have a ton of projects we are trying to get the finishing touches on. (Which is why you haven't seen much of me.)

Next week may be the same, but usually things settle down after the first week of classes.]]></description>
            <pubDate>Tue, 31 Aug 2010 16:08:18 +0100</pubDate>
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